Samara's loyalty mission in Mass Result two is unique, every bit it includes plenty of conversation and no combat. Plus, it's amongst the only quests in the game that you can permanently fail. The adventure begins with Samara revealing that she's tracked down her biggest target: her daughter Morinth. It turns out that Morinth is an Ardat-Yakshi, which means that anyone she melds minds with dies. She uses her genetic condition as a weapon to kill any individual that she wants.

You and Samara head to Omega to terminate her reign of terror forever. However, it'southward really like shooting fish in a barrel to fail the mission. So, here is a guide that explains everything y'all need to know to complete the quest and earn Samara's loyalty.

Initiating The Mission

Mass Effect 2 Screenshot Shepard Talking With Samara

After the operation on Horizon, all of the neat loyalty missions volition begin to appear. In fact, at the end of each quest, yous'll either find them existence added to your periodical or hear about them from Kelly Chambers. Samara'due south mission is among the last to exist unlocked, simply become encounter her in the Starboard Ascertainment room when it is. She'll tell you everything you need to know about the mission and her daughter. Subsequently, you'll be prepare to head to Omega.

Travel To Omega And Meet With Aria

Mass Effect 2 Screenshot Of Shepard Walking Up To Aria

When you get to Omega with Samara by your side, EDI will propose asking Aria T'Loak for information most Morinth. The Queen of Omega will be in her usual spot in Afterlife. Aria volition not exist surprised by the talk of an Ardat-Yakshi equally she had suspicions that ane was hunting nearby. The Asari will then indicate you to the domicile of Morinth's latest victim, Nef.

Go To Nef's Apartment

Mass Effect 2 Screenshot Of Shepard Going Into Nef's Apartment

Nef's home is on the map, listed equally "Apartments." The place is right abreast the archway to the Quarantine Zone from earlier in the game. Once you lot head inside, you must talk to the mother of the victim. The conversation volition be all about her daughter, and it'll cease with you gaining access to Nef'south room.

Search Nef's Room

Mass Effect 2 Screenshot Of Nef's Diary

In Nef's room, you'll find a note, a statue, and a diary with three entries. Past interacting with everything, this is what you'll larn:

  • Morinth is a fan of an Elcor Artist named Forta.
  • There's a drug chosen Hallex that Morinth likes.
  • Morinth appreciates a vid titled Vaenia.
  • Dropping Jaruut's name gets y'all into Afterlife's VIP section.

Once you lot've finished searching the room, Samara reveals more than about her daughter'southward hunting techniques. The 2 of y'all will come upwards with a plan to trap Morinth, which involves y'all serving as the allurement.

Enter The VIP Section Of Afterlife

Mass Effect 2 Screenshot Of VIP Section Of Afterlife

Now you need to caput to the VIP entrance to Afterlife. Luckily, the place you lot're looking for is marked on the top right of the map. One time there, talk to the bouncer and say, "Jaruut sent me." The line will grant you admission to the VIP surface area, but you lot antipodal with Samara before going inside.

She'll explain that the plan is for you to pique Morinth'due south interest enough that she approaches yous, and so yous need to earn an invitation to her flat. At this betoken, you can get more advice from the Justicar about how to woo her daughter before heading inside the club.

Go Morinth's Attention

Mass Effect 2 Screenshot Of Shepard Asking For A Dance

Upon entering the society, in that location'll exist a guy leaning on the wall to your left. Speak with the man to learn that Expel 10 is Morinth'due south favorite band, which is a piece of information you lot should utilize later. Once you're in the lodge, there are several things you lot can practice to get Morinth's attention. Here are all of the activities that pique the Asari'due south involvement:

  • Cease A Turian Harassing A Dancer - On the trip the light fantastic flooring, in that location is a Turian who'due south asking an Asari for more a dance. Collaborate with the guy and then tell him to go out her solitary. You'll so beat the Turian up.
  • Dance With Waera - Also on the dance floor is an Asari named Waera. If you have plenty Paragon points, you tin can say, "Let'due south dance," which leads to the two of them dancing together. The other dialog options drive her away.
  • Intimidate Vertin and Huck - Y'all can find ii Turians in the corner of the lodge discussing mugging people. When you lot interact with them, they'll inquire what you're looking at, and if you've got plenty Renegade points, y'all can tell them, "Not much." They'll set on, but you'll take them both downward. Alternatively, if you don't have the Renegade points, you can say, "Just leave," followed by "I'll aid with your boss," which volition also get rid of them.
  • Buy The Guild A Round Of Drinks - Go to the bar and initiate an interaction with the bartender. If you have the option, you can tell him to "Treat your customers," which convinces him to buy a drink for everybody. Another option is to say, "I'll purchase a circular of drinks," which pretty much accomplishes the same goal without needing Paragon points.
  • Claiming Verf - There's a Krogan past the corner of the bar that volition insult humans. If y'all answer with "Let's pace exterior," you will have a staredown with the brute. He'll eventually stand down.
  • Warn An Surreptitious Reporter - Observe a homo named Horfin and engage in a conversation. He'll tell you most his reporter friend that is currently undercover and in danger. To warn her, you need to use a code. So, go over to the reporter at the other end of the order — she'll be saturday with a human being named Florit. Once at that place, say the word "Terminal" followed by "Eternity," and the reporter will go the hint.

After doing a few of these things, Morinth will approach yous and invite you to sit with her. However, if you fail plenty of them, the mission will come up to a premature end, and yous won't gain Samara'south loyalty.

Convince Morinth To Take You Back To Her Place

Mass Effect 2 Screenshot Of Morinth and Shepard Talking In Afterlife VIP

Now yous'll be saturday downwardly in a booth with Morinth, and you need to keep her interested. To exercise and then, show confidence, express your dearest for power, talk about your desire for violence, and mention the things she likes (from what y'all learned before). Select these dialog options:

  • "I'm confident."
  • "Art" followed by "I like the Elcor Forta" then "Vaenia."
  • "Travel" followed by "I similar the danger" and then "Power is its own reward."
  • "Music" followed by "Expel x" and then "Like Hallex?"

If you lot say all of these things, she'll invite you to her place. Alternatively, if you lot choose the wrong dialog options, it's possible to fail the mission permanently and be unable to gain Samara'south loyalty.

Talk To Morinth At Her Apartment

Mass Effect 2 Screenshhot Of Morinth

In that location are multiple items effectually her place that you can examine, only they don't impact the mission. When you're ready, engage the Asari in conversation again.

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Use the Paragon or Renegade dialog options if possible, every bit it allows y'all to resist Morinth and gives you lot an extra choice for the side by side sequence. But don't worry if you don't have enough morality points, as you can all the same consummate the mission regardless.

Intervene In The Family Duel

Mass Effect 2 Screenshot Of Morinth and Samara Fighting

At this point, Samara volition come charging in and start fighting her daughter. They both are among the most powerful Asari in the galaxy. Additionally, the pair are evenly matched combatants, so their battle ends in a stalemate.

If you failed to resist Morinth in the last chat, Shepard will automatically intervene and take Samara's side. However, if you apply your morality points to stave off the Ardat Yakshi, then you get to make up one's mind who you desire to help. Whoever wins the duel kills the other and becomes your loyal squadmate.

Next: Mass Consequence ii: Every Squad Member, Ranked By Honour